Augmentation Index
Any shows items matching at least one selection; All requires every selection on the same item. A broad category matches any effect within it, without selecting its individual effects. Other filters always apply.
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Slots 1–10 are implant slots. Booster slots (1–3 plus specialty slots) hold combat drugs and consumables. Click a column header to sort; click again to reverse.
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| Item | Type | Slot | Set / Family | What it does | Side effects | Duration | Meta | Jita Sell (ISK) |
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Field Notes
Implants stay installed in their clone when jump cloning and are usually destroyed on pod death. Named sets have Alpha–Epsilon pieces in slots 1–5 and an Omega in slot 6; hardwirings and support implants use slots 6–10. Listed set effects are base per-item effects, not full-set totals. Boosters are consumable drugs with a limited duration. Durations and side-effect chances are base values, before skills or implants. Combat drugs (Blue Pill, Crash, Drop, Exile, Frentix, Mindflood, Sooth Sayer, X-Instinct) carry a chance of side effects — the penalty list shows what might roll when the booster is taken, not what always happens.
Limited-time event boosters are omitted because they expire. Non-expiring Agency boosters remain included.
Data: EVE ESI (Tranquility).
Prices: EVE ESI, Jita IV - Moon 4 - Caldari Navy Assembly Plant (station 60003760), The Forge (region 10000002). Lowest sell price per unit; not a guarantee of available volume or execution price. Hover or focus a price for stock at that price and total sell volume. Snapshots refresh every 15 minutes, subject to ESI cache delay; this page checks every 5 minutes. Times are UTC; data older than 30 minutes is marked stale.